Since the C-handle is hailed as the perfect ergonomic handle, the performance and design around it are endless. But for most consumers in the country, expensive prices are the biggest obstacle. With a vision of being honest, it’s hard to say that touch can endorse Oculus. However, touch has successfully set off a new revolution in the handle, there is news that Valve will launch a new handle in the second half.
The rumors that Valve had flowed out of the new handles had been a hot news, but soon the much-anticipated handles were missing. In 2017, Valve will announce the latest developments in the project, with 500 companies currently registered and using the Lighthouse system.
This is undoubtedly good news for vendors using Vive. As wireless hardware modules and access become a reality, Vive is at the forefront of the top three PCs. With the new round of hardware performance improvement, as well as the launch of various types of developer competitions, Vive has invested in a variety of layouts. With the introduction of the new controller, there is a new attempt for developers, and games that were originally based on the old handle design will be re-set with various parameters of the new handle. But in any case, all this is to make more VR games pay attention to the handle design, or even just move, aim, and determine such simple operations.
For a long time, our role in the handle is often neglected. Take the XBOX's operating handle as an example, it is more applied to the host, and even in some VR games it is still useful. It can be seen that many VR games are not designed with reasonable design for the matching VR controller. For players, such results may be unfriendly. After all, playing VR games is a full-blown immersion, and the traditional game controllers are no longer sufficient.
Coincidentally, when Touch first introduced the concept and advertised the importance of its handle, we saw the classic case of the handle in the Vive game. For example, the fruit ninja and other games that emphasize the operation of the handle, but only the conventional confirmation and the swing handle to complete the corresponding action in the game, it can not be said that the game is developed for the handle, it can only be said that the original function of the handle can achieve the game operation.
When VR content is repeatedly emphasized to create a boutique, in addition to the screen, interaction, and how the handles of the player's hands may be considered into the game, rather than intuitive virtual reality imaging, the tools are largely used. But the interactive development with it will become very interesting.
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