Although Microsoft's forthcoming MR head-up is very low on the hardware threshold, as long as the nuclear display can run, but some big brands in the market still need a higher video card configuration to meet the VR-ready standard. Intel said that although their high-end i9 processor is not yet available, its core is capable of meeting high-end graphics requirements.
Oculus Rift and HTC Vive are the two largest Windows camp VR heads on the market. Different from when it was first introduced, the two head-mounted manufacturers reduced the VR-ready threshold to the minimum configuration requirements of the RX 470 and GTX 960 through nearly one year of optimization.
In early consumer computing, the computer had only a processor and no graphics card. With the advent of 3D graphics, the graphics card became a common computer hardware supplement. It is responsible for 3D graphics rendering calculations as a dedicated processor. For those users who do not have games or 3D graphics requirements, the graphics card is not a necessity because the processor already has enough graphics capabilities.
In the past 15 years, due to the increasing market demand for 3D content and intensive graphics computing, video cards have made great progress. However, the processor's graphics computing power is not. This is what Intel has been worrying about. So as early as 10 years ago, Intel decided to integrate the graphics card into the processor to keep pace with the increasing market demand for graphics capabilities.
This was the birth of Intel's integrated graphics. Since Intel introduced the first generation of high-definition integrated graphics, integrated graphics performance is no longer a tasteless, it can meet the daily requirements of online games and office. In fact, 16% of Steam users use Intel's integrated graphics. For some game and graphics workers, Intel's integrated graphics can already meet daily needs, but also can save costs and the internal space of the chassis.
Although Intel introduced a high-end i9 processor that sells for up to $2,000, it is still far from the VR-ready standard. Intel plans to continue to improve their nuclear performance, hoping to one day meet the needs of HTC Vive, Oculus Rift and other high-end VR games. Frank Soqui, general manager of Intel’s VR and games, said: “Intel’s integrated graphics will be able to support high-end VRs, not just mainstream applications. Our goal is to continue to increase processor and core performance to meet the needs of high-end content such as Oculus. HTC."
This is a bold commitment. This is not only to simply increase the core area of ​​the core, but also to strengthen Intel's commitment: not only must it catch up with discrete graphics, but it must also bridge the gap between discrete graphics and integrated graphics.
Soqui did not provide any timetable for the incident, but Intel should realize it in the near future. If Intel successfully launches the VR-ready standard, it will be a boon for most computers that don't have a discrete graphics card. VR-ready core not only means a larger addressable VR hardware market, but also can reduce the user's purchase cost.
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