Everyone is excited when new cutting-edge technologies develop rapidly. However, with the rapid growth is uncertainty. Faced with this situation, it is often difficult for people to develop a reliable plan to establish a career in emerging industries. I interviewed four industry experts who shared what they needed to do when starting a career in the emerging AR and VR industry.
Learn about relevant content and platformsObviously, the first step is to understand how to maximize the use of this technology. Therefore, it is crucial to try different types of AR and VR devices and platforms as much as possible. This includes but is not limited to:
Microsoft Hololens
Meta
Oculus Rift
Gear VR
Google Daydream
Google Cardboard
HTC Vive
Microsoft Mixed Reality
Playstation VR
HTC Vive and Oculus Rift demos can also be found in Microsoft stores in certain regions.
At this point, we must maintain an open mind and explore as many different types of experiences and content as possible. Reflect on why certain experiences are convincing, unique, and why other experiences can make people feel uncomfortable. By understanding VR and AR in depth, you will intuitively know what types of content should be created and what should not be created.
Dr. Helen Papagiannis is the author of the book "Augmented Human." She elaborated on the importance of focusing on the human experience when creating immersive technology: “The AR and VR experience starts with the idea of ​​building a new reality and how to implement these new ideas. We need to think critically about these new discoveries. How can our ability to enrich, activate and enhance human capabilities. We must deal with our work with deep thoughts and intentions and a vision of improving our lives. Now that we have all of these incredible technologies, How can we apply it to create positive influence and enhance humanity?"
What should I do when I enter AR/VR as a developer?Once you have experienced a variety of devices, you should start creating virtual content. If you are a developer, you may develop a related game, especially if you have game development experience.
Ricardo Parker is the founder of the Chronos Global Academy, which specializes in training people to develop AR and VR technologies. The VR/AR Academy is headquartered in Seattle and is currently expanding into San Francisco and Los Angeles. Parker recommends that engineers "begin to work with experienced professionals to build the relevant environment. Once you are familiar with the various AR and VR platforms, you should start creating and deploying projects as soon as possible. VR technology allows you to create a sandbox, letting You spend every day in your virtual world. Quickly understand how software works and start real projects."
Parker pointed out that in view of the current demand for talent, students can become full-time developers after establishing their initial experience portfolio.
What should I do when I enter AR/VR as a creative person?For creating an immersive technology, design and creativity are equally important. In the context of the AR/VR project, if the creative person has the foresight, he can come up with some unique methods to use the 3D space canvas.
Trevor Jones is an artist who specializes in AR painting. He offers advice to creative people who are interested in AR/VR field: "AR technology makes the meaning of physical painting begin to blur. It can make you an artist and add creative story or digital information to your work. , thus changing people’s perception of your work. For example, by scanning with a mobile device, static painting can become a dynamic narrative, starting with a still image, turning it into a video, animation or other digital content, allowing the audience to enter the artist’s The mind, feel their inspiration, creative process, or tell a story in a more visually appealing way."
Jones continued: "Because of the widespread use of devices such as smartphones and iPads, artists using AR can reach out to the audience on a large scale. Creative staff should not be afraid of technology, but should think of it as a tool and use it to distribute it. If you are a creative graduate, you have to figure out how to stand out from the crowd as quickly as possible.AR is a unique and novel way you can do this. However, one thing to keep in mind is that Yes, you should not use AR only for novelty. Instead, you should think deeply about how AR expands your narrative to break creative barriers and make things that could not be done before. Create new, extraordinary, groundbreaking Works of art."
What should I do when I enter AR/VR as a business person?This article will define "business people" as a group of non-technical and creative people, such as sales, marketing, business development and operations. Fortunately, many of AR/VR's features are essentially the same as those of other companies. For example, marketers can still use Facebook ads to distribute AR/VR applications.
Vinay Narayan, Technical Consultant and Executive Director of HTC Vive, advises those who seek to play a role in virtual reality/enhanced space: “In the current job market, job seekers or designers lacking professional technical skills may enter the industry. It will be harder, but it doesn't matter. Just like any industry, solving problems requires a lot of skills and background."
Narayan continues: "Regardless of your technical capabilities, the time to experience head-mounted devices is the most important. Try different virtual reality platforms and related devices, whether based on PC or mobile-based. When you start for When you develop content on a larger VR platform, you will have a more immersive experience, but also understand the nuances of deploying each platform.Finally, find your favorite content on each headset. The combination of enthusiasm and your experience will lay the foundation for meaningful communication. Even if you are not a technical person, your ability to handle the business and marketing aspects of the project will show the company that you are passionate about the industry and be able to work with technical personnel. Cooperation."
ConclusionThe consensus of these experts seems to be: Start now, try as many different devices as possible, and then start to create something out. In this way, you can understand all the elements of the entire process: from conception to project planning, to design and development, to beta testing, to public release. Even if you can't write code, building a basic VR experience from scratch will give you practical experience that you can use to distinguish yourself from other job seekers.
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