2016 is the first year of virtual reality, and various virtual reality helmets and content are beginning to show an explosive situation. According to the US technology news website Mashable, in this craze, the world's first virtual reality immersive time Guinness world record has been born, a film circle person wearing helmets, living in the virtual reality world for 25 hours.
According to reports, the Guinness record was created by filmmaker Derek Westerman, whose precise record is that he wears helmets for 25 hours and 2 minutes.
Recently, Westerman and other filmmaker friends decided to try a new world record in the living room of an apartment in Los Angeles, USA, to see how long it can last for wearing a virtual reality helmet. The tool they chose was HTC's Vive helmet.
For some gamers, playing virtual reality games for a long time is not a difficult challenge. However, in the process of creating records, Westermann used not a game but a virtual reality painting tool "TIlt Brush".
Throughout the 25-hour period, Westermann took the game controller and made continuous interactive moves to create works in the virtual reality world.
According to reports, the process was not smooth. In the 17th hour, Westerman had some symptoms of dizziness and began to vomit. An assistant quickly took a bucket. In addition, in the painting process, Westermann did not enter the bathroom, taking an unconventional way of urinating.
In the 21st hour, Westerman began to think unclear, nonsense (even saying "I don't know where I am"), but he can continue to wave controller to paint.
Throughout the 25-hour period, Westermann's other assistants and producers observed his personal and virtual reality paintings through a monitor, and it was reported that he was not able to create meaningful works.
The Guinness World Record acknowledged this record as early as April 7, but somehow the related video was not released until Wednesday.
Foreign media pointed out that although Westermann’s first attempt is meaningful, it is obvious that there will soon be other people making new attempts to create a longer-term virtual reality immersion time record, perhaps continuous immersion. Two days or even longer.
According to analysis, virtual reality is still a relatively new field. The neural network scientists and psychologists may study some physiological and psychological changes that people have made after using virtual reality for a long time.
So far, HTC and Facebook's Oculus company has officially started selling virtual reality helmets. At the same time, various virtual reality content including panoramic video and games are also emerging. The rich content is bound to make players immersive in virtual reality. For a long time, this new experience and content model will produce an addiction similar to online games, which will be worthy of attention.
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