Doing a year, Sony PS VR What changes?

At this year's E3 game show, Sony officially announced that the PS VR virtual reality device will be officially launched in the European, American and Japanese markets on October 13 this year. The price is 399 US dollars. Although the cable powder has expectations, it seems that the enthusiasm seems to be even greater. In the Chinese market, Sony has not disclosed any information yet.

Until Sony recently held a product experience communication meeting in Beijing, Sony official said, "We will hold a pre-show conference (July 27th) at this year's ChinaJoy, which will not only inventory Sony in the first half of this year. The actions of the State Bank PS VR will also be the top priority.

Titanium Geek Xiao Bian first experienced Sony's VR device during China Joy last year. The project code was Project Morpheus. In September last year, it was renamed: PlayStation VR, or PS VR for short.

After a year of trepidation, what are the "Dafas" that Sony intends to use against HTC Vive and Oculus Rift? Titanium geek Xiaobian has all expected to experience the latest revision of PS VR.

Greatly improved comfort

For VR, the appropriateness of wearing is a very important part, not only to uncomfortable issues, but directly related to the display and experience of VR. In the early experience on the spot, the staff was basically to help with debugging, but this time experiencing the PS VR, you can complete this operation without any guidance.

To wear it, you need to: Hold down the round button on the back of the helmet (actually the PS VR is more like a headband), and pull the device backwards to completely release it. The gear knob is used to adjust the tightness. Press the black button to adjust the display. The distance between the screen and the eyes must be clearly visible and adjusted to the most suitable state. Otherwise, dizziness is a matter of minutes.

When PS VR is worn, the greatest feeling is that this helmet bears all the weight of the PS VR's head, and the weight of the head does not transfer to your nose or face at all. Xiao Bian is in the continuous experience of nearly an hour. The sense of burden of weight is still within an acceptable range.

Slightly less immersive

PS VR is different from HTC Vive and Oculus Rift. All operations on PS VR are performed by PS4. PS4 camera and VR processing unit are directly connected to PS4. The previous information shows that the configuration of PS VR is as follows:

Specifically, the 5.7-inch OLED screen has a resolution of 1920×1080, a refresh rate of 120 Hz, a delay of 18 ms, a viewing angle of 100 degrees, and an HDMI and USB interface. In addition, 9 LEDs are used to achieve a 360° head position. Track, use acceleration sensors and gyroscopes for motion capture, and enhance the experience with 3D sound effects.

In all VR product domos, you basically do not feel the shock of the high resolution and brilliant light and shadow on PCs and even game consoles. This is controlled by their own hard parameters. The current game content is more to allow you to experience the true "immersive" effect, relative to the picture quality of the content story is relatively minor.

PS VR's overall hardware system is already very mature. Whether it is the hardware design of PS VR or the performance of PS4, it has already given developers a very good VR game platform.

Game content is still passing

A total of six demo demos were prepared on the site, including Deep Theme for deep-sea scenes, The London Heist and Code 12 for gunfighting games, and Ace Banana for archery games, similar to the 3V3 rival games. Rigs and a multiplayer casual game called Playroom VR.

Three of these games require the use of MOVE controllers. Without exception, all are shooting games. The "The London Heist" is the most impressive, although it is not a full version of the game, but its effect is extremely realistic .

In this game, you are sitting in a galloping car. The two PS Move handles become your hands. You can turn on the car's radio, pick up the water glass, use the gun to shoot the enemy and change the ball. Occasionally, there will be some delay.

The final experience of a game called "Rigs", this is a mecha fighting competitive game, while supporting the connection 3V3 battle. It uses the traditional PS handle and uses the handle L3 rocker to move. The R3 rocker can turn the direction, but can control the small part of the field of view and the weapon aim by turning the head.

Compared to the previous demos, the content and operation design of "Rigs" is obviously more "complex". It has higher requirements for player's handling, and the switching between up, down, left, and right angles is extremely frequent in the game. After experiencing this game, we have a sense of vertigo. It seems that everyone can't adapt to such games quickly.

PS VR is optimistic about the industry, in addition to Sony's own brand appeal and technology accumulation, there is a very important reason is that its subsequent accumulation of ecological content for VR games can hardly be imitated, according to the relevant person in charge of the Sony said, PS After VR is officially released, there will be more than 50 matching games on the market.

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